Tuesday, 18 November 2014

In Maya

I finally had my zbrush sculpt within Maya. I did have issues. Earlier I exported my UVs and Polypaint textures from zbrush into Maya for a test.  This was fine. I then continued painting on my sculpt in zbrush expecting my texture to update automatically. I then finished painting and went to export my Uv and texture only to realise they didn't exist anymore. This I couldn't understand. To counter this issue I had to create a new Uv for my sculpt and then copy my new polypaint from my non clone sculpt and paste it to my new uv'd sculpt.

Here are some images of my sculpt once brought into Maya and placed within my scene.






Here are a few rendered shots.







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